﻿
scene32:
name=破屋
phaseAll:
roles:
1
9
rolesEnd
role1:
spriteType=1
pos=1
x=121
y=202
defaultPos=1
dir=1
walk=
role1End

role9:
spriteType=2
pos=1
x=84
y=75
defaultPos=1
dir=0
walk=0
role9End

phaseAllEnd
scene32End