﻿
default=3

scene1File:
phaseAll=/map/2-cave.map
scene1FileEnd

scene2File:
phaseAll=/map/2-cave.map
scene2FileEnd

scene3File:
phaseAll=/map/3-stone.map
scene3FileEnd

scene4File:
phaseAll=/map/4-cave1.map
scene4FileEnd

scene5File:
phaseAll=/map/5-cave2.map
scene5FileEnd

scene6File:
phaseAll=/map/6-cave3.map
scene6FileEnd

scene7File:
phaseAll=/map/7-cave4.map
scene7FileEnd

scene8File:
phaseAll=/map/8-downhill.map
scene8FileEnd

scene9File:
phaseAll=/map/9-uphill.map
scene9FileEnd

scene10File:
phaseAll=/map/10-sxdoor.map
scene10FileEnd

scene11File:
phaseAll=/map/11-sxhall.map
scene11FileEnd

scene12File:
phaseAll=/map/12-sxsleep.map
scene12FileEnd

scene13File:
phaseAll=/map/13-sxshop.map
scene13FileEnd

scene14File:
phaseAll=/map/14-puti.map
scene14FileEnd

scene15File:
phaseAll=/map/15-fight.map
scene15FileEnd

scene16File:
phaseAll=/map/16-hell1.map
scene16FileEnd

scene17File:
phaseAll=/map/17-hell2.map
scene17FileEnd

scene18File:
phaseAll=/map/18-hell3.map
scene18FileEnd

scene19File:
phaseAll=/map/19-hell4.map
scene19FileEnd

scene20File:
phaseAll=/map/20-hell5.map
scene20FileEnd

scene21File:
phaseAll=/map/21-lggate.map
scene21FileEnd

scene22File:
phaseAll=/map/22-lghall.map
scene22FileEnd

scene23File:
phaseAll=/map/23-lgmaze1.map
scene23FileEnd

scene24File:
phaseAll=/map/24-lgmaze2.map
scene24FileEnd

scene25File:
phaseAll=/map/bagua.map
scene25FileEnd

scene26File:
phaseAll=/map/bagua.map
scene26FileEnd

scene27File:
phaseAll=/map/bagua.map
scene27FileEnd

scene28File:
phaseAll=/map/bagua.map
scene28FileEnd

scene29File:
phaseAll=/map/bagua.map
scene29FileEnd

scene30File:
phaseAll=/map/bagua.map
scene30FileEnd

scene31File:
phaseAll=/map/bagua.map
scene31FileEnd

scene32File:
phaseAll=/map/bagua.map
scene32FileEnd

scene33File:
phaseAll=/map/33-sky1.map
scene33FileEnd

scene34File:
phaseAll=/map/34-sky2.map
scene34FileEnd

scene35File:
phaseAll=/map/35-sky3.map
scene35FileEnd

scene36File:
phaseAll=/map/36-sky4.map
scene36FileEnd

scene37File:
phaseAll=/map/bagua.map
scene37FileEnd

sceneType:
1=1
2=1
3=1
4=1
5=1
6=1
7=1
8=1
9=1
10=1
11=1
12=1
13=1
14=1
15=1
16=1
17=1
18=1
19=1
20=1
21=1
22=1
23=1
24=1
25=1
26=1
27=1
28=1
29=1
30=1
31=1
32=1
33=1
34=1
35=1
36=1
37=1
end

allowFly:
1=1
2=1
3=1
4=0
5=0
6=0
7=0
8=1
9=1
10=1
11=0
12=0
13=0
14=0
15=0
16=0
17=0
18=0
19=0
20=0
21=0
22=0
23=0
24=0
25=0
26=0
27=0
28=0
29=0
30=0
31=0
32=0
33=0
34=0
35=0
36=0
37=0
end

music:
1=/music/hill.mid
2=/music/hill.mid
3=/music/hill.mid
4=/music/cave.mid
5=/music/cave.mid
6=/music/cave.mid
7=/music/cave.mid
8=/music/hill.mid
9=/music/lingtai.mid
10=/music/lingtai.mid
11=/music/lingtai.mid
12=/music/lingtai.mid
13=/music/lingtai.mid
14=/music/lingtai.mid
15=/music/lingtai.mid
16=/music/hell.mid
17=/music/hell.mid
18=/music/hell.mid
19=/music/hell.mid
20=/music/hell.mid
21=/music/sea.mid
22=/music/sea.mid
23=/music/sea.mid
24=/music/sea.mid
25=/music/bagua.mid
26=/music/bagua.mid
27=/music/bagua.mid
28=/music/bagua.mid
29=/music/bagua.mid
30=/music/bagua.mid
31=/music/bagua.mid
32=/music/bagua.mid
33=/music/sky.mid
34=/music/sky.mid
35=/music/sky.mid
36=/music/sky.mid
37=/music/bagua.mid
end

battleBack:
1=/battlemap/huaguo.map
2=/battlemap/huaguo.map
3=/battlemap/huaguo.map
4=/battlemap/cave.map
5=/battlemap/cave.map
6=/battlemap/cave.map
7=/battlemap/cave.map
8=/battlemap/huaguo.map
9=/battlemap/lingtai.map
10=/battlemap/lingtai.map
11=/battlemap/lingtai.map
12=/battlemap/lingtai.map
13=/battlemap/lingtai.map
14=/battlemap/lingtai.map
15=/battlemap/lingtai.map
16=/battlemap/hell.map
17=/battlemap/hell.map
18=/battlemap/hell.map
19=/battlemap/hell.map
20=/battlemap/hell.map
21=/battlemap/longgong.map
22=/battlemap/longgong.map
23=/battlemap/longgong.map
24=/battlemap/longgong.map
25=/battlemap/bagua.map
26=/battlemap/bagua.map
27=/battlemap/bagua.map
28=/battlemap/bagua.map
29=/battlemap/bagua.map
30=/battlemap/bagua.map
31=/battlemap/bagua.map
32=/battlemap/bagua.map
33=/battlemap/sky.map
34=/battlemap/sky.map
35=/battlemap/sky.map
36=/battlemap/sky.map
37=/battlemap/bagua.map
end

battleMusic:
inbattle=/music/battle.mid
inbattleVolume=40
win=/music/win.mid
winVolume=50
lose=/music/lose.mid
loseVolume=50
end

sceneEnemy:
1=
2=
3=1,2
4=1,2
5=3,4
6=3,4
7=
8=1,2
9=1,2
10=1,2
11=
12=
13=
14=
15=
16=7,8
17=7,8
18=7,8
19=7,8
20=7,8
21=5,6
22=5,6
23=5,6
24=5,6
25=11,12
26=11,12
27=11,12
28=11,12
29=11,12
30=11,12
31=11,12
32=11,12
33=9,10
34=9,10
35=9,10
36=9,10
37=11,12
end

sceneEnemyCount:
1=0
2=0
3=2
4=3
5=3
6=3
7=0
8=3
9=3
10=0
11=0
12=0
13=0
14=0
15=0
16=3
17=3
18=3
19=3
20=3
21=0
22=0
23=3
24=3
25=3
26=3
27=3
28=3
29=3
30=3
31=3
32=3
33=3
34=3
35=3
36=3
37=3
end