scene
id 95
name 两仪密道
dat 95
weather 0
battleBg 0
BGM 3
enemyLevel 1
enemys null
endScene
npc
name 南宫煜
visible false
isMotion false
isPass false
attrib 0,256,208,25,48,0,类容
speed 2
frequency 4
endNpc
npc
name 纪馨月
visible false
isMotion false
isPass false
attrib 1,288,202,15,42,0,类容
speed 2
frequency 4
endNpc
npc
name 青珞
visible false
isMotion false
isPass false
attrib 2,272,169,17,41,2,类容
speed 2
frequency 4
endNpc
npc
name 机关一
visible true
isMotion false
isPass false
attrib 60,208,176,48,32,0,类容
speed 2
frequency 4
endNpc
npc
name 机关二
visible true
isMotion false
isPass false
attrib 60,208,272,48,32,0,类容
speed 2
frequency 4
endNpc
npc
name 机关三
visible true
isMotion false
isPass false
attrib 60,240,144,48,32,3,类容
speed 1
frequency 4
endNpc
npc
name 机关四
visible true
isMotion false
isPass false
attrib 60,176,144,48,32,2,类容
speed 1
frequency 4
endNpc
npc
name 机关五
visible true
isMotion false
isPass false
attrib 60,176,208,48,32,1,类容
speed 1
frequency 4
endNpc
npc
name 机关六
visible true
isMotion false
isPass false
attrib 60,272,112,48,32,2,类容
speed 1
frequency 4
endNpc
npc
name 机关七
visible true
isMotion false
isPass false
attrib 60,272,240,48,32,3,类容
speed 1
frequency 4
endNpc
npc
name 机关八
visible true
isMotion false
isPass false
attrib 60,144,240,48,32,0,类容
speed 1
frequency 4
endNpc
npc
name 箱子1
visible true
isMotion false
isPass false
attrib 48,80,144,16,16,0,类容
speed 0
frequency 0
endNpc
npc
name 箱子2
visible true
isMotion false
isPass false
attrib 48,352,144,16,16,0,类容
speed 0
frequency 0
endNpc
event
type initEvent
id -1
condition null
keyOK false
comment 事件描述
. set event[76],0
. set event[77],0
. npcAppear 0,95,208,368,0
. if event[190]=1
. setNpcStatus 11,2
. endIf
. if event[191]=1
. setNpcStatus 12,2
. endIf
. complete 0
endEvent
event
type commonEvent
id -1
condition nextArea,144,336,32,32
keyOK true
comment 阴
. showChoice false,上面刻了一个[阴]字，是否触动？,按动,离开
. if choice=0
. ctrl false
. if event[76]=2
. setDir 5,down
. setDir 6,right
. setDir 7,up
. endIf
. if event[76]=4
. setDir 5,right
. setDir 6,up
. setDir 7,left
. endIf
. if event[76]=6
. setDir 5,up
. setDir 6,left
. setDir 7,down
. endIf
. if event[76]=0
. setDir 5,left
. setDir 6,down
. setDir 7,right
. endIf
. setCamera 208,160
. shake -1
. sync
. step 5,false,2,false
. step 6,false,2,false
. step 7,false,2,false
. endSync
. shake 0
. setCamera 0
. set event[76],event[76]+1
. if event[76]=8
. set event[76],0
. endIf
. ctrl true
. endIf
. complete 0
endEvent
event
type commonEvent
id -1
condition nextArea,272,336,32,32
keyOK true
comment 阳
. showChoice false,上面刻了一个[阳]字，是否触动？,按动,离开
. if choice=0
. ctrl false
. if event[77]=2
. setDir 8,left
. setDir 9,up
. setDir 10,right
. endIf
. if event[77]=4
. setDir 8,up
. setDir 9,right
. setDir 10,down
. endIf
. if event[77]=6
. setDir 8,right
. setDir 9,down
. setDir 10,left
. endIf
. if event[77]=0
. setDir 8,down
. setDir 9,left
. setDir 10,up
. endIf
. setCamera 208,160
. shake -1
. sync
. step 8,false,4,false
. step 9,false,4,false
. step 10,false,4,false
. endSync
. shake 0
. setCamera 0
. set event[77],event[77]+1
. if event[77]=8
. set event[77],0
. endIf
. ctrl true
. endIf
. complete 0
endEvent
event
type commonEvent
id -1
condition area,208,464,32,16
keyOK false
comment 机关---密道
. setScene 56,144,48,2,true
. complete 0
endEvent
event
type commonEvent
id -1
condition area,192,16,64,16
keyOK false
comment 机关---藏宝库
. if event[30]=0
. setScene 57,160,336,0,true
. complete 0
. endIf
endEvent
event
type commonEvent
id 190
condition sprite,11
keyOK false
comment 箱子1
. ctrl false
. setNpcStatus 11,2
. changeItem add,19,1
. ctrl true
. complete 1
endEvent
event
type commonEvent
id 191
condition sprite,12
keyOK false
comment 箱子2
. ctrl false
. setNpcStatus 12,2
. changeItem add,16,1
. ctrl true
. complete 1
endEvent
event
type commonEvent
id 214
condition null,null
keyOK false
comment 机关1提醒
. ctrl false
. npcAppear 1,95,224,464,0
. sync
. move 0,208,368
. move 1,224,384
. endSync
. wait 5
. setCamera 208,160
. wait 5
. setCamera 0
. showText 2,0,纪馨月,看来师父在这里布下了机关。
. showText 2,0,纪馨月,本门以两仪所命名，想必解决之法定在阴阳封印之处。
. move 1,208,368
. npcDisappear 1
. ctrl true
. complete 1
endEvent
