scene
id 96
name 赤炼渊
dat 96
weather 0
battleBg 0
BGM 4
enemyLevel 1
enemys null
endScene
npc
name 南宫煜
visible false
isMotion false
isPass false
attrib 0,256,208,25,48,0,类容
speed 2
frequency 4
endNpc
npc
name 纪馨月
visible false
isMotion false
isPass false
attrib 1,288,202,15,42,0,类容
speed 2
frequency 4
endNpc
npc
name 青珞
visible false
isMotion false
isPass false
attrib 2,272,169,17,41,2,类容
speed 2
frequency 4
endNpc
npc
name 剑邪
visible false
isMotion false
isPass false
attrib 64,16,95,24,47,0,类容
speed 2
frequency 4
endNpc
npc
name 剑圣
visible false
isMotion false
isPass false
attrib 63,48,92,19,44,0,类容
speed 2
frequency 4
endNpc
npc
name 宝剑
visible event[51]=0
isMotion false
isPass false
attrib 45,224,144,16,48,0,类容
speed 0
frequency 0
endNpc
event
type commonEvent
id 205
condition null
keyOK false
comment 决斗
. setCamera 32,288
. showGame true
. changeBGM 5,-1
. ctrl false
. wait 5
. showEffect 5,32,288,0
. wait 4
. npcAppear 3,96,32,288,0
. wait 10
. showText 5,0,？？,……
. showText 5,0,？？,…咦……这是…？
. setCamera 192,144
. wait 5
. showEffect 5,160,192,0
. wait 4
. npcAppear 3,96,160,192,0
. wait 5
. showText 5,0,？？,想不到幽界居然藏有如此神物，哈哈，真是天也助我！
. showText 8,1,？？,哼……！
. setFace 3,0
. showEffect 50,189,146,0
. sync
. {
. showEffect 50,174,167,0
. }
. {
. npcDisappear 3
. showEffect 5,160,192,0
. }
. endSync
. showEffect 50,163,185,0
. showEffect 50,150,203,0
. showEffect 50,135,219,0
. showEffect 50,125,235,0
. showEffect 50,100,263,0
. showEffect 50,86,292,0
. wait 2
. showEffect 5,192,144,2
. wait 4
. npcAppear 4,96,192,144,2
. showText 4,1,？？,……
. wait 2
. npcDisappear 4
. showEffect 5,192,144,2
. wait 2
. setCamera 144,208
. showEffect 5,144,208,0
. wait 4
. npcAppear 4,96,144,208,2
. wait 2
. showEffect 5,48,320,0
. wait 4
. npcAppear 3,96,48,320,0
. wait 2
. showText 5,0,？？,……
. showText 4,1,？？,……
. wait 2
. showEffect 43,50,300,0
. showEffect 43,50,300,0
. showEffect 43,50,300,0
. wait 5
. showEffect 55,64,288,0
. showEffect 55,80,272,0
. showEffect 55,96,256,0
. showEffect 55,112,240,0
. sync
. {
. showEffect 55,128,224,0
. }
. {
. npcDisappear 4
. showEffect 5,144,208,0
. }
. endSync
. showEffect 55,144,208,0
. showEffect 55,160,192,0
. wait 5
. showEffect 5,144,208,0
. wait 4
. npcAppear 4,96,144,208,2
. wait 5
. showEffect 43,146,192,0
. showEffect 43,146,192,0
. showEffect 43,146,192,0
. wait 5
. showEffect 13,128,224,0
. showEffect 13,112,240,0
. showEffect 13,96,256,0
. showEffect 13,80,272,0
. sync
. {
. showEffect 13,64,288,0
. }
. {
. npcDisappear 3
. showEffect 5,48,320,0
. }
. endSync
. showEffect 13,48,304,0
. showEffect 13,32,320,0
. wait 5
. showEffect 5,48,320,0
. wait 4
. npcAppear 3,96,48,320,0
. wait 10
. sync
. showEffectEx 43,50,300,0,-1,1
. showEffectEx 43,146,192,0,-1,1
. endSync
. wait 10
. sync
. showEffect 55,80,304,0
. showEffect 55,64,288,0
. showEffect 55,48,272,0
. showEffect 13,112,208,0
. showEffect 13,128,224,0
. showEffect 13,144,240,0
. endSync
. wait 3
. sync
. showEffect 55,96,288,0
. showEffect 55,80,272,0
. showEffect 55,64,256,0
. showEffect 13,128,256,0
. showEffect 13,112,240,0
. showEffect 13,96,224,0
. endSync
. sync
. showEffect 15,112,272,0
. showEffect 15,96,256,0
. showEffect 15,80,240,0
. endSync
. wait 2
. sync
. showEffect 27,112,272,0
. showEffect 27,96,256,0
. showEffect 27,80,240,0
. endSync
. wait 5
. flash 8,0
. shake 10
. removeEffectEx 1
. sync
. setFace 3,0
. setFace 4,0
. endSync
. wait 4
. sync
. {
. npcDisappear 3
. showEffect 5,48,320,0
. }
. {
. npcDisappear 4
. showEffect 5,144,208,0
. }
. endSync
. wait 5
. sync
. showEffect 5,80,208,0
. showEffect 5,96,208,0
. endSync
. wait 4
. flash 15,1
. set temp,0
. loop temp<2
. showEffect 22,80,192,0
. showEffect 22,96,208,0
. showEffect 22,96,192,0
. showEffect 22,80,208,0
. set temp,temp+1
. endLoop
. shake 10
. showEffect 15,80,208,0
. wait 2
. showEffect 27,80,208,0
. wait 10
. sync
. showEffect 5,144,288,0
. showEffect 5,160,288,0
. endSync
. wait 4
. flash 15,1
. set temp,0
. loop temp<3
. showEffect 22,144,272,0
. showEffect 22,160,288,0
. showEffect 22,160,272,0
. showEffect 22,144,288,0
. set temp,temp+1
. endLoop
. shake 10
. showEffect 15,144,288,0
. wait 2
. showEffect 27,144,288,0
. wait 10
. sync
. showEffect 5,128,208,0
. showEffect 5,144,224,0
. endSync
. shake 10
. showEffect 22,144,208,0
. showEffect 22,144,224,0
. showEffect 55,80,288,0
. showEffect 22,128,224,0
. showEffect 22,128,208,0
. showEffect 15,96,192,0
. wait 2
. showEffect 27,96,192,0
. showEffect 13,192,256,0
. wait 2
. sync
. showEffect 5,96,240,0
. showEffect 5,112,256,0
. endSync
. shake 10
. flash 5,1
. showEffect 22,112,240,0
. showEffect 22,112,256,0
. showEffect 55,96,288,0
. showEffect 22,96,256,0
. showEffect 22,96,240,0
. showEffect 15,176,240,0
. wait 2
. showEffect 27,176,240,0
. showEffect 13,80,176,0
. wait 2
. setCamera 96,256
. sync
. showEffect 5,64,272,0
. showEffect 5,80,288,0
. endSync
. shake 10
. showEffect 22,80,272,0
. showEffect 22,80,288,0
. showEffect 55,112,192,0
. showEffect 22,64,288,0
. showEffect 22,64,272,0
. showEffect 15,32,256,0
. wait 2
. showEffect 27,32,256,0
. showEffect 13,176,256,0
. wait 2
. sync
. showEffect 5,32,304,0
. showEffect 5,48,320,0
. endSync
. shake 10
. flash 5,1
. showEffect 22,48,304,0
. showEffect 22,48,320,0
. showEffect 13,64,224,0
. showEffect 22,32,320,0
. showEffect 22,32,304,0
. showEffect 15,112,304,0
. wait 2
. showEffect 27,112,304,0
. showEffect 55,144,208,0
. wait 2
. setCamera 144,208
. sync
. showEffect 5,64,192,0
. showEffect 5,48,208,0
. endSync
. shake 10
. showEffect 22,48,192,0
. showEffect 22,64,192,0
. showEffect 55,192,240,0
. showEffect 22,64,208,0
. showEffect 22,48,208,0
. showEffect 15,96,176,0
. wait 2
. showEffect 27,96,176,0
. showEffect 13,80,272,0
. wait 2
. sync
. showEffect 5,96,224,0
. showEffect 5,80,240,0
. endSync
. shake 10
. flash 5,1
. showEffect 22,80,224,0
. showEffect 22,96,224,0
. showEffect 13,160,224,0
. showEffect 22,96,240,0
. showEffect 22,80,240,0
. showEffect 15,32,240,0
. wait 2
. showEffect 27,32,240,0
. showEffect 55,96,304,0
. wait 2
. sync
. showEffect 5,128,256,0
. showEffect 5,112,272,0
. endSync
. shake 10
. showEffect 22,112,256,0
. showEffect 22,128,256,0
. showEffect 55,48,208,0
. showEffect 22,128,272,0
. showEffect 22,112,272,0
. showEffect 15,160,240,0
. wait 2
. showEffect 27,160,240,0
. showEffect 13,128,304,0
. wait 2
. sync
. showEffect 5,160,288,0
. showEffect 5,144,304,0
. endSync
. shake 10
. flash 5,1
. showEffect 22,144,288,0
. showEffect 22,160,288,0
. showEffect 13,80,208,0
. showEffect 22,160,304,0
. showEffect 22,144,304,0
. showEffect 15,96,304,0
. wait 2
. showEffect 27,96,304,0
. showEffect 55,160,256,0
. wait 2
. flash 10,0
. wait 10
. setCamera 160,176
. sync
. showEffect 5,192,240,0
. showEffect 5,96,192,0
. endSync
. wait 4
. sync
. npcAppear 3,96,192,240,3
. npcAppear 4,96,96,192,3
. endSync
. showText 5,1,？？,……
. showText 4,0,？？,……
. sync
. showEffectEx 36,192,240,0,-1,2
. showEffectEx 36,96,192,0,-1,2
. endSync
. wait 5
. flash 4,0
. wait 10
. flash 6,0
. shake -1
. wait 10
. flash 6,0
. wait 5
. flash 10,0
. wait 15
. removeEffectEx 2
. sync
. {
. showEffect 54,96,192,0
. wait 5
. showEffectEx 53,96,80,0,-1,3
. }
. {
. showEffect 45,192,240,0
. wait 5
. showEffectEx 29,192,224,0,-1,3
. showEffectEx 44,192,128,0,-1,3
. }
. endSync
. wait 20
. removeEffectEx 3
. sync
. {
. npcDisappear 4
. showEffect 5,96,192,0
. }
. {
. npcDisappear 3
. showEffect 5,192,240,0
. }
. endSync
. wait 4
. sync
. showEffect 5,128,208,0
. showEffect 5,160,224,0
. endSync
. wait 4
. sync
. npcAppear 4,96,128,208,3
. npcAppear 3,96,160,224,3
. endSync
. showLight 152,184,false
. wait 20
. shake 0
. setScene 7,112,368,0,true
. ctrl true
. complete 1
endEvent
event
type initEvent
id -1
condition null
keyOK false
comment 事件描述
. if event[205]=0
. npcDisappear 0
. showGame false
. endIf
. if event[208]=1&event[51]=0
. npcAppear 4,96,160,176,0
. endIf
. complete 0
endEvent
event
type commonEvent
id 51
condition area,0,240,320,16
keyOK false
comment 交付神器
. ctrl false
. move 0,144,208
. sync
. {
. setDir 0,up
. }
. {
. npcAppear 2,96,144,208,1
. step 2,false,1,false
. setDir 2,up
. }
. endSync
. changeBGM 5,-1
. showText 4,0,剑圣,既然已经到了这里，你们要想取剑还要能胜得我才行。你们少了一人，我手下留点分寸便是。
. showText 1,0,南宫煜,前辈单身一人对我们二人，这未免有失公允。不如由晚辈……
. showText 4,0,剑圣,你们这种小辈我一人就够了。听好，此战是赌性命的比武。我要看看你们到底有多少本事，但若败战的话就是死路一条。我是不会心软留情的。如果不想死的话，现在放弃还来得及。
. showText 1,0,南宫煜,前辈，我们一路千里迢迢来此，又通过了种种考验，所求不过是借得神剑之威，以保人间的平安存续罢了。如果非得用性命才能让您放心把神剑交给我们，那晚辈也只有舍命奉陪了。
. showText 4,0,剑圣,你若有此觉悟就好。拔剑罢！
. showText 1,0,南宫煜,前辈，得罪了！！
. initEmy 25,1
. setBattle true,false,null
. if isWin
. showText 4,1,剑圣,且住！这场比试就到此为止，不用再打下去了。
. showText 1,0,南宫煜,……前辈？
. showText 4,0,剑圣,算我服了你。青珞果然没有看错……你身为一介凡人，并无仙籍神力可资凭籍，但你却有如此的胆识和热忱，愿为一件看似遥不可及的事情献身尽力。的确，象你这样的勇士，才是真正可以托付神剑的人。
. showText 1,0,南宫煜,哪里，我们才要多谢前辈的承让之情。所谓仙俗有别，我们原不该越这本分，刚才多有得罪，还望前辈见谅。
. showText 4,0,剑圣,你们既已胜了，便不需再多言客气。取剑吧！
. showText 1,0,南宫煜,是。
. showEffect 5,144,208,0
. wait 4
. npcDisappear 0
. wait 4
. showEffect 5,224,128,0
. npcAppear 0,96,224,128,0
. flash 5,0
. npcDisappear 5
. aside 南宫煜碰及神剑，顿觉一股霸气游走在自己的五脏六腑。
. showEffect 5,224,128,0
. wait 4
. npcDisappear 0
. wait 4
. showEffect 5,144,208,0
. npcAppear 0,96,144,208,0
. showText 1,0,南宫煜,这就是#B九仪天尊剑#A么？此剑形貌古朴威严、外泛箫然青光，所谓天地神兵之尊，果不寻常。
. showText 3,1,青珞,是的。恭喜煜公子，这的确就是#B九仪天尊剑#A。
. showText 4,0,剑圣,数千年前，黄帝因为神剑沾染魔血不祥，因此纪剑于此。这回为了克制蚩尤复生，不得已让神剑再次现世，但是否会有祸事因此而生，那是谁也不知。南宫少侠，你得此神剑，可要有此觉悟。
. showText 1,0,南宫煜,晚辈多谢前辈指引，才能如愿寻得神剑。晚辈必将神剑妥加保管，等此事一经解决，自当再将神剑奉还。
. showText 4,0,剑圣,神剑归你乃是天命注定，这早在我意料之中，如今让我担心的却是另外一件事情。
. setFace 2,4
. showText 3,1,青珞,这可奇了，是什么事情能让你如此担心？
. showText 4,0,剑圣,你们来此之前，我曾排卦推算今后吉凶。前卦显示神剑将归其主，此为吉兆。但后卦卦象混沌不明，且有血光凶克四方，显然南宫少侠在得剑之后将会遭遇极大凶险，而且这凶险与他命缘交缠，亦是难逃之厄。
. showText 3,1,青珞,与煜公子命缘交缠的凶险……莫非是？！
. showText 4,0,剑圣,你也明白就好。好了，我也该走了，能帮的就到此为止，之后他能否度过这段凶险，就看你的了。
. showText 3,1,青珞,……嗯，我会尽力而为的。
. showEffect 5,160,176,0
. npcDisappear 4
. showText 1,0,南宫煜,……青珞姑娘？你和前辈刚才所谈的是……
. setDir 0,right
. showText 3,1,青珞,啊，那只是卦象隐喻，不必在意。煜公子，神剑既已到手，在此地多留无益，刚才一场恶仗，想必煜公子精力耗损巨大，咱们先回#B岩桥#A好好歇息，再想办法寻找纪姑娘的下落。
. setDir 2,left
. showText 1,0,南宫煜,嗯，就这么办吧！
. move 2,144,208
. npcDisappear 2
. changeTaskItem add,3,1
. taskFlag 82,528,160
. setScene 84,592,336,3,true
. filmEnd true
. delLog 23,true
. addLog 24,true
. ctrl true
. complete 1
. endIf
endEvent
event
type commonEvent
id -1
condition area,0,320,32,32
keyOK false
comment 封印剑---赤炼渊
. setScene 84,672,336,3,true
. complete 0
endEvent
