﻿
scene4:
name=追杀
phaseAll:
roles:
1
39
40
rolesEnd
role1:
spriteType=1
pos=1
x=58
y=202
defaultPos=1
dir=1
walk=
role1End

role39:
spriteType=2
pos=1
x=40
y=51
defaultPos=1
dir=0
walk=
role39End

role40:
spriteType=２
pos=1
x=27
y=51
defaultPos=1
dir=0
walk=
role40End

phaseAllEnd

phase2:
roles:
1
5
39
40
rolesEnd
role1:
spriteType=1
pos=1
x=58
y=202
defaultPos=1
dir=1
walk=
role1End

role5:
spriteType=2
pos=1
x=58
y=66
defaultPos=1
dir=1
walk=
role5End

role39:
spriteType=2
pos=1
x=40
y=51
dir=0
walk=
role39End

role40:
spriteType=２
pos=1
x=27
y=51
defaultPos=1
dir=0
walk=
role40End

phase2End
scene4End