﻿
default=3

scene1File:
phaseAll=/map/world-1.map
scene1FileEnd

scene2File:
phaseAll=/map/world-2.map
scene2FileEnd

scene3File:
phaseAll=/map/begin.map
scene3FileEnd

scene4File:
phaseAll=/map/begin-2.map
scene4FileEnd

scene5File:
phaseAll=/map/village.map
scene5FileEnd

scene6File:
phaseAll=/map/blackwood.map
scene6FileEnd

scene7File:
phaseAll=/map/wudaozhai.map
scene7FileEnd

scene8File:
phaseAll=/map/yecha.map
scene8FileEnd

scene9File:
phaseAll=/map/yoki.map
scene9FileEnd

scene10File:
phaseAll=/map/taoyuan.map
scene10FileEnd

scene11File:
phaseAll=/map/shenshouge-2.map
scene11FileEnd

scene12File:
phaseAll=/map/lianhuachi.map
scene12FileEnd

scene13File:
phaseAll=/map/trown.map
scene13FileEnd

scene14File:
phaseAll=/map/small-v.map
scene14FileEnd

scene15File:
phaseAll=/map/jiejieshi-2.map
scene15FileEnd

scene16File:
phaseAll=/map/guigu.map
scene16FileEnd

scene17File:
phaseAll=/map/wolf.map
scene17FileEnd

scene18File:
phaseAll=/map/kuchi.map
scene18FileEnd

scene19File:
phaseAll=/map/haodong.map
scene19FileEnd

scene20File:
phaseAll=/map/god-1.map
scene20FileEnd

scene21File:
phaseAll=/map/god-2.map
scene21FileEnd

scene22File:
phaseAll=/map/dilao.map
scene22FileEnd

scene23File:
phaseAll=/map/bloodlao.map
scene23FileEnd

scene24File:
phaseAll=/map/shenshouge-1.map
scene24FileEnd

scene25File:
phaseAll=/map/fengleita-1.map
scene25FileEnd

scene26File:
phaseAll=/map/taoyuan.map
scene26FileEnd

sceneType:
1=1
2=1
3=1
4=1
5=1
6=1
7=1
8=1
9=1
10=1
11=1
12=1
13=1
14=1
15=1
16=1
17=1
18=1
19=1
20=1
21=1
22=1
23=1
24=1
25=1
26=1
end

allowFly:
1=0
2=0
3=0
4=0
5=0
6=0
7=0
8=0
9=0
10=0
11=0
12=0
13=0
14=0
15=0
16=0
17=0
18=0
19=0
20=0
21=0
22=0
23=0
24=0
25=0
26=0
end

music:
1=/music/map.mid
2=/music/map.mid
3=/music/dx.mid
4=/music/dx.mid
5=/music/vallage.mid
6=/music/dx.mid
7=/music/vallage.mid
8=/music/dx.mid
9=/music/vallage.mid
10=/music/vallage.mid
11=/music/dx.mid
12=/music/dx.mid
13=/music/dx.mid
14=/music/vallage.mid
15=/music/dx.mid
16=/music/dx.mid
17=/music/dx.mid
18=/music/dx.mid
19=/music/dx.mid
20=/music/vallage.mid
21=/music/vallage.mid
22=/music/vallage.mid
23=/music/dx.mid
24=/music/dx.mid
25=/music/dx.mid
26=/music/vallage.mid
end

battleBack:
1=/battlemap/battleBack_yw.map
2=/battlemap/battleBack_yw.map
3=/battlemap/battleBack_sn.map
4=/battlemap/battleBack_yw.map
5=
6=/battlemap/battleBack_yw.map
7=/battlemap/battleBack_sn.map
8=/battlemap/battleBack_dx.map
9=/battlemap/battleBack_xs.map
10=
11=/battlemap/battleBack_sn.map
12=/battlemap/battleBack_dx.map
13=/battlemap/battleBack_sn.map
14=/battlemap/battleBack_sn.map
15=/battlemap/battleBack_yw.map
16=/battlemap/battleBack_xs.map
17=/battlemap/battleBack_yw.map
18=/battlemap/battleBack_dx.map
19=/battlemap/battleBack_dx.map
20=/battlemap/battleBack_sn.map
21=/battlemap/battleBack_sn.map
22=/battlemap/battleBack_dx.map
23=/battlemap/battleBack_dx.map
24=/battlemap/battleBack_sn.map
25=/battlemap/battleBack_sn.map
26=
end

battleMusic:
inbattle=/music/battle.mid
inbattleVolume=70
win=/music/shengli.mid
winVolume=70
lose=/music/lose.mid
loseVolume=70
end

sceneEnemy:
1=6,7
2=14,17,18,20,21
3=
4=
5=
6=7,8,9,10
7=10,11,12
8=11
9=14,28
10=
11=17,18,30
12=20,22
13=22,25,30
14=22,29,30
15=25,33
16=25,33,45,49
17=26,33,45
18=33,44
19=33,42,44
20=
21=42,43,44
22=42,43,44
23=44,46,48
24=17,18
25=22,25
26=
end

sceneEnemyCount:
1=2
2=4
3=0
4=0
5=0
6=2
7=2
8=2
9=2
10=0
11=3
12=3
13=2
14=4
15=4
16=4
17=4
18=4
19=4
20=0
21=4
22=4
23=4
24=3
25=2
26=0
end

sceneOut:
1=1,1
2=1,1
3=1,2
4=1,1
5=1,1
6=1,1
7=1,1
8=1,2
9=1,2
10=1,2
11=1,2
12=1,3
13=1,4
14=1,1
15=1,5
16=1,5
17=1,5
18=1,6
19=1,6
20=1,6
21=1,7
22=1,7
23=1,7
24=1,7
25=1,8
26=0,0
end

liveBackScene=4

liveBackPos=2

worldmap=1,2
