scene
id 59
name 神龙架二层
dat map42
weather 0
battleBg 1
BGM 4
enemyLevel 68,68,69
enemys 68,68,69
endScene
npc
name 苏乞儿
defaultPos 0
visible false
isMotion false
isPass false
attrib 1,0,52,21,36,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 苏灿
defaultPos 0
visible false
isMotion false
isPass false
attrib 0,0,84,21,36,2,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 宝箱1
defaultPos 0
visible event[195]=0
isMotion false
isPass false
attrib 36,304,64,16,16,0,类容
scriptVar null
speed 0
frequency 0
endNpc
npc
name 宝箱2
defaultPos 0
visible event[196]=0
isMotion false
isPass false
attrib 37,32,144,16,16,0,类容
scriptVar null
speed 0
frequency 0
endNpc
npc
name 宝箱1
defaultPos 0
visible event[197]=0
isMotion false
isPass false
attrib 36,160,256,16,16,0,类容
scriptVar null
speed 0
frequency 0
endNpc
event
type commonEvent
id -1
condition area,320,432,16,16
keyOK false
comment 59神农洞---58神农洞
. setScene 58,96,32,2,true
. complete 0
endEvent
event
type commonEvent
id -1
condition area,96,16,16,16
keyOK false
comment 59神农洞---60神农洞
. setScene 60,320,416,0,true
. complete 0
endEvent
event
type commonEvent
id 195
condition sprite,2
keyOK false
comment 宝箱1
. if point[80]=0
. ctrl false
. changeItem add,29,1
. npcDisappear 2
. ctrl true
. complete 1
. else
. showText 0,0,null,宝箱被锁，需要万能钥匙。
. chargePoint 80
. ctrl true
. complete 0
. endIf
endEvent
event
type commonEvent
id 196
condition sprite,3
keyOK false
comment 宝箱2
. changeItem add,20,1
. changeItem add,21,1
. npcDisappear 3
. complete 1
endEvent
event
type commonEvent
id 197
condition sprite,4
keyOK false
comment 宝箱1
. if point[80]=0
. ctrl false
. changeItem add,35,1
. npcDisappear 4
. ctrl true
. complete 1
. else
. showText 0,0,null,宝箱被锁，需要万能钥匙。
. chargePoint 80
. ctrl true
. complete 0
. endIf
endEvent
