##### LANGUAGE STUFF #####

# languages
l0=EN,ENGLISH
l1=DE,DEUTSCH
l2=FR,FRANAIS
l3=IT,ITALIANO
l4=ES,ESPAOL
l5=PT,PORTUGUESE

# ENGLISH TRANSLATION

# main menu
t0.0=NEW GAME
t0.1=HIGHSCORES
t0.2=OPTIONS
t0.3=HOW TO PLAY
t0.4=CREDITS
t0.5=QUIT
t0.6=OK
t0.7=MENU

# highscore menu
t0.8=LOCAL
t0.9=ONLINE
t0.10=BACK

# options menu
t0.11=PLAYER
t0.12=LANGUAGE
t0.13=ENTER NICK:

# how to play menu
t0.14=PRESS FIRE TO LAUNCH PINGU AND PRESS FIRE AGAIN TO LET YETI STRIKE PINGU. WHILE IN AIR, PRESS RIGHT TO ROTATE PINGU CLOCKWISE AND LEFT TO ROTATE PINGU COUNTERCLOCKWISE IN ORDER TO MAINTAIN A PERFECT FLIGHT POSITION.$$HINT: TRY TO MAKE USE OF THE ASCENDING FORCE.

# credits menu
t0.15=YETISPORTS PINGU THROW$DIRECTOR'S CUT$A CHRIS HILGERT GAME$(C) 2005 EDELWEISS MEDIENWERKSTATT GMBH$$ALL RIGHTS RESERVED.$$J2ME VERSION BY$ROLF-JRGEN HORNASEK$$WWW.YETISPORTS.ORG

# game
t0.16=START
t0.17=DISTANCE:
t0.18=NEW HIGHSCORE!
t0.19=RANK:

# upload menu
t0.20=UPLOADING...
t0.21=UPLOADING HIGHSCORE(S).
t0.22=ERROR
t0.23=FAILED TO UPLOAD HIGHSCORE(S).
t0.24=RETRY

# general stuff
t0.25=LOADING...
t0.26=DIRECTOR'S CUT
t0.27=WWW.YETISPORTS.ORG
t0.28=YETI

# GERMAN TRANSLATION

# main menu
t1.0=NEUES SPIEL
t1.1=HIGHSCORES
t1.2=OPTIONEN
t1.3=ANLEITUNG
t1.4=BER
t1.5=BEENDEN
t1.6=OK
t1.7=MEN

# highscore menu
t1.8=LOKAL
t1.9=ONLINE
t1.10=ZURCK

# options menu
t1.11=SPIELER
t1.12=SPRACHE
t1.13=NAME:

# how to play menu
t1.14=DRCKEN SIE DIE FEUER-TASTE, UM PINGU VOM BERG ABHEBEN ZU LASSEN UND DRCKEN SIE DIE TASTE EIN ZWEITES MAL, DAMIT YETI ZUM SCHLAG AUSHOLT. IN DER LUFT KNNEN SIE MIT DEN LINKS/RECHTS TASTEN PINGU GEGEN UND IM UHRZEIGERSINN ROTIEREN, UM EINE PERFEKTE FLUGHALTUNG EINZUNEHMEN.$$TIPP: MACHEN SIE VOM AUFTRIEB GEBRAUCH!

# credits menu
t1.15=YETISPORTS PINGU THROW$DIRECTOR'S CUT$EIN CHRIS HILGERT SPIEL$(C) 2005 EDELWEISS MEDIENWERKSTATT GMBH$$ALLE RECHTE VORBEHALTEN.$$J2ME VERSION:$ROLF-JRGEN HORNASEK$$WWW.YETISPORTS.ORG

# game
t1.16=START
t1.17=WEITE:
t1.18=NEUER HIGHSCORE!
t1.19=PLATZ:

# upload menu
t1.20=BERTRAGE...
t1.21=BERTRAGE HIGHSCORE(S).
t1.22=FEHLER
t1.23=FEHLER BEIM HIGHSCORE UPLOAD.
t1.24=WDH.

# general stuff
t1.25=LDT...
t1.26=DIRECTOR'S CUT
t1.27=WWW.YETISPORTS.ORG
t1.28=YETI

# FRENCH TRANSLATION

# main menu
t2.0=NOUVEAU JEU
t2.1=MEILLEURS SCORES
t2.2=OPTIONS
t2.3=AIDE
t2.4=CREDITS
t2.5=QUITTER
t2.6=OK
t2.7=MENU

# highscore menu
t2.8=LOCAL
t2.9=EN LIGNE
t2.10=RETOUR

# options menu
t2.11=JOUEUR
t2.12=LANGUE
t2.13=ENTRER PSEUDO:

# how to play menu
t2.14=APPUYER SUR FEU POUR FAIRE DECOLLER PINGOU REAPPUYER SUR FEU POUR QUE YETI FRAPPE PINGOU. UNE FOIS EN L'AIR, APPUYER A DROITE POUR FAIRE TOURNER PINGOU DANS LE SENS DES AIGUILLES D'UNE MONTRE ET A GAUCHE POUR LE CONTRAIRE EN VUE DE LE MAINTENIR DANS UNE POSITION DE VOL PARFAITE.$$TUYAU: ESSAYER DE VOUS SERVIR DES COURANTS ASCENDANTS.

# credits menu
t2.15=YETISPORTS PINGU THROW$DIRECTOR'S CUT$UN JEUX DE CHRIS HILGERT$(C) 2005 EDELWEISS MEDIENWERKSTATT GMBH$$TOUTS DROITS RESERVES.$$J2ME VERSION:$ROLF-JRGEN HORNASEK$$WWW.YETISPORTS.ORG

# game
t2.16=START
t2.17=DISTANCE:
t2.18=NOUVEAU MEILLEUR SCORE!
t2.19=CLASSEMENT:

# upload menu
t2.20=TRANSMISSION...
t2.21=TRANSMISSION MEILLEUR(S) SCORE(S).
t2.22=ERREUR
t2.23=ERREUR LORS$HIGHSCORE UPLOAD.
t2.24=NOUVEL ESSAI.

# general stuff
t2.25=CHARGEMENT...
t2.26=DIRECTOR'S CUT
t2.27=WWW.YETISPORTS.ORG
t2.28=YETI

# ITALIAN TRANSLATION

# main menu
t3.0=NUOVO GIOCO
t3.1=PUNTEGGIO
t3.2=OPZIONI
t3.3=COME GIOCARE
t3.4=CREDITS
t3.5=ESCI DAL GIOCO
t3.6=OK
t3.7=MENU

# highscore menu
t3.8=LOCALE
t3.9=ONLINE
t3.10=TORNA INDIETRO

# options menu
t3.11=GIOCATORE
t3.12=LINGUA
t3.13=NOME

# how to play menu
t3.14=PREMERE FIRE PER LANCIARE IL PINGUINO; PREMERE NUOVAMENTE FIRE PER FAR COLPIRE IL PINGU DAL YETI. MENTRE  IN ARIA, PREMERE IL PULSANTE DESTRO O SONOSTRA PER FAR ROTARE IL PINGUINO IN SENSO ORARIO O CONTROORARIO PER MANTENRE UN VOLO DI PERFETTA POSIZIONE.$$AIUTO: CERCA DI USUFRUIRE DELA FORZA ASCENZIONALE.

# credits menu
t3.15=YETISPORTS LANCIA PINGU$DIRECTOR'S CUT$UN GIOCO DI CHRIS HILGERT$(C) 2005 EDELWEISS MEDIENWERKSTATT GMBH$$ALL RIGHTS RESERVED.$$J2ME VERSION BY$ROLF-JRGEN HORNASEK$$WWW.YETISPORTS:ORG

# game
t3.16=START
t3.17=DISTANZA:
t3.18=NUOVO RECORD
t3.19=POSIZIONE:

# upload menu
t3.20=TRASMETTI
t3.21=TRASMETTI PUNTEGGI(O)
t3.22=ERRORE
t3.23=ERRORE DI$UPLOAS PUNTEGGI(O)
t3.24=RIPROVA

# general stuff
t3.25=IN CARICAMENTO...
t3.26=DIRECTORS CUT
t3.27=WWW.YETISPORTS.ORG
t3.28=YETI

# SPANISH TRANSLATION

# main menu
t4.0=NUEVO JUEGO
t4.1=HIGHSCORES
t4.2=OPCIONES
t4.3=MANUAL
t4.4=CRDITOS
t4.5=TERMINAR
t4.6=OK
t4.7=MEN

# highscore menu
t4.8=LOCAL
t4.9=ONLINE
t4.10=ATRS

# options menu
t4.11=JUGADOR
t4.12=IDIOMA
t4.13=INTRODUCIR NICK:

# how to play menu
t4.14=PULSA LA TECLA DE DISPARAR PARA QUE PINGU SE ELEVE Y VUELVE A PULSARLA PARA QUE EL YETI BATE. MIENTRAS PINGU EST EN EL AIRE, PUEDES HACERLE GIRAR EN UNA DIRECCIN U OTRA CON LAS TECLAS IZQUIERDA/DERECHA PARA OBTENER LA MEJOR POSICIN DE VUELO.$$CONSEJO: APROVCHATE DE LA FUERZA DE ASCENSO.

# credits menu
t4.15=YETISPORTS PINGU THROW$DIRECTOR'S CUT$A CHRIS HILGERT GAME$(C) 2005 EDELWEISS MEDIENWERKSTATT GMBH$$TODOS LOS DERECHOS RESERVADOS.$$J2ME VERSION BY$ROLF-JRGEN HORNASEK$$WWW.YETISPORTS.ORG

# game
t4.16=START
t4.17=DISTANCIA:
t4.18=NUEVO HIGHSCORE!
t4.19=PUESTO:

# upload menu
t4.20=CARGANDO...
t4.21=CARGANDO HIGHSCORE(S)
t4.22=ERROR
t4.23=FALLO EN$CARGA DE HIGHSCORE
t4.24=VOLVER A INTENTAR

# general stuff
t4.25=CARGANDO...
t4.26=DIRECTOR'S CUT
t4.27=WWW.YETISPORTS.ORG
t4.28=YETI

# PORTUGUESE TRANSLATION

# main menu
t5.0=NOVO JOGO
t5.1=RECORDS
t5.2=OPES
t5.3=COMO JOGAR
t5.4=CRDITOS
t5.5=SAIR
t5.6=OK
t5.7=MENU

# highscore menu
t5.8=LOCAL
t5.9=ONLINE
t5.10=VOLTAR

# options menu
t5.11=JOGADOR
t5.12=LNGUA
t5.13=NOME

# how to play menu
t5.14=APERTE A TECLA FOGO PARA LANAR O PINGIM E APERTE A TECLA FOGO NOVAMENTE PARA O YETI REBATER NO AR., VOC PODE USAR A TECLA DIREITA/ESQUERDA PARA GIRAR O PINGIM (SENTIDO HORRIO OU ANTI-HORRIO), ASSIM VOC PODER OTIMIZAR O VO DELE.$$DICA: TENTE APROVEITAR A ASCENDNCIA.

# credits menu
t5.15=YETISPORTS PINGU THROW$DIRECTOR'S CUT$A CHRIS HILGERT GAME$(C) 2005 EDELWEISS MEDIENWERKSTATT GMBH$$ALL RIGHTS RESERVED.$$J2ME VERSION BY$ROLF-JRGEN HORNASEK$$WWW.YETISPORTS.ORG

# game
t5.16=COMEAR
t5.17=DISTNCIA:
t5.18=NOVO RECORDE!
t5.19=RANK:

# upload menu
t5.20=DESCARREGANDO
t5.21=DESCARREGANDO RECORDS
t5.22=ERRO
t5.23=FALHA DE$DESCARREGAR RECORDS
t5.24=TENTAR NOVAMENTE

# general stuff
t5.25=CARREGANDO
t5.26=CORTE DO DIRETOR
t5.27=WWW.YETISPORTS.ORG
t5.28=YETI

##### APPLICATION STUFF #####

# image index
i0=splash
i1=ice
i2=sea
i3=tree
i4=tree2
i5=ps
i6=cloud
i7=cloud2
i8=yeti
i9=pingu
i10=pingu2
i11=cushion
i12=trace
i13=mice

# static animators
# imageIndex[,anchor][,useVirtualScreen][,modelX][,modelY][,layer][,numImages][,numFrames[,numFrames]]
s.splash=0,3,0,50000,40000
s.ice=1,40,1,100000,90000
s.sea=2,33,1,20000,85000
s.tree1=3,33,1,-60000,79000,1
s.tree2=4,33,1,45000,70000,2
s.ps=5,33,1,-19000,85000
s.cloud1=6,20,1,-10000,10000,1
s.cloud2=7,20,1,50000,20000,2
s.yeti=8,40,1,100000,100000,0,1,13
s.pingu=9,33,1,82000,20000,0,2,16,24
s.cushion=11,33,1,0,0,0,1,2
s.trace=12,33,1,150000,99000
s.mice=13,33,0,0,100000
s.myeti=8,33,0,50000,100000,0,1,13

# dynamic animators
# dynamicType
d.cloud1=0
d.cloud2=1
d.tree1=2
d.tree2=3
d.ps=4
d.sign=5
d.yeti=6
d.pingu=7
d.cushion=8
d.sea=9
d.myeti=10

# animations
# delay[,frameIndex[,frameIndex]]
d.yeti.0=120,0,10,11,12,11,12,11,12,11,11,11,11,11,10,0,0,0,0,0,0,0,0,0
d.yeti.1=120,0,1,2
d.yeti.2=90,3,4,5,6,7,8,9

d.pingu.0=120,9,10,9,11,9
d.pingu.1=120,12,13,14,15
d.pingu.2=120,0,1,2,1,3
d.pingu.3=500,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39
d.pingu.4=120,4,5,6,7,8

d.cushion.0=90,0,1

d.myeti.0=120,0,10,11,12,11,12,11,12,11,11,11,11,11,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

# end of file